Monday, February 12, 2024

 india has 1.2 billion people and growing

number of youtube viewers in india is 400 million at last count.

imagine if a govt department wanted to organise a poll for ten million people, or disseminate information , it would be nigh impossible and prohibitively expensive, yet FAANG has made that possible with youtube, tiktok etc *

the 1.2 billion people in india are not dumb, yet are not 'educated', that makes them unable to participate in the existing economic ground

a video game can bridge the language complexity because it models the real world and not the abstract number based universe of symbolic computation that education teaches you

so many people learned the cycles and nuances of agriculture via farmville, so many have learnt strategy via starcraft, so many have learnt empire building via age of empires , so many have learnt business strategy via railroad tycoon .... we just need the last mile done, to translate entertainment, into education training

for eg, stocks/inventory in a warehouse in a manufacture game, can be represented by a bar graph adjacent to a picture of a car/bike/tv (that which is manufactured in the game) - no need for the player to know the ratios and inventory numbers

1.2 billion people playing such games could become the "distributed-problem-solving machine"  , solving critical problems that were ignored for lack of compute power 

the key would be to take on opaque activity, and represent it in real world equivalent of funky graphical things, and a rules engine that manifests as physical constraints, and a shiny payoff that keeps people playing.

the bridging and gameplay would be key.

also, see foldIt

also, a mute horse would be neigh impossible


*tofler's prosumer rules

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